The Elder Scrols V Skyrim’s new DLC add-on brings a whole new color to play as a Skyrim Dawnguard Vampire – As TheVampire Lords. Just early when you start a new questline, you are presented to Lord Harkon, the Leader of the Volkihar vampires. He gives you the choice to become a Vampire Lord like him.
Skyrim Dawnguard Vampire puts its own spin on the vampire theme by weaving in Elder Scrolls tale and history crafted into the story, and Skyrim Dawnguard Vampire offers Skyrim fans a very enjoyable 10 to 15 hours of undead entertainment as a result — and you can double that if you play through as the Dawnguard and the vampires.
But despite both this and a few new enemies — including giant gargoyles and armoured trolls — Skyrim Dawnguard Vampire isn’t going to blow you away with its creativity. Perhaps what it boils down to is that vampires and their associated tropes are predictable and a bit tired in 2012; having a dark vampire lord held up in an isolated castle as lead antagonist (or ally) invokes more than a century of gothic horror cliche. Or simply that Dawnguard involves a lot more walking and fetching than Skyrim, which made the main story, its characters and its pace feel a bit too padded out.
While not transformed, you act just like a normal Vampire as always. For those people not familiar, basically, feeding on people resets your level of Vampirism, and lets you interact easier with NPCs. At more advanced stages of Vampirism, however, you have access to a number of abilities that can come in handy. For a more in depth refresher on the basic Vampire
Skyrim Dawnguard Vampire Lord New Perks
Power of the Grave: A quick boost of 50 points to health, magicka, and stamina while transformed. You have to grab this in order to start branching out.
Detect All Creatures: Lets you see all creatures around you, even through walls. It’s a boosted version of both the Detect Life and Detect Dead spells.
Mist Form: You turn into an invincible cloud of mist while you regenerate health, magicka, and stamina. Useful to recover after a tough fight.
Supernatural Reflexes: Your actions will be quicker, while the enemies are slower.
Blood Healing: When you kill an enemy with the Bite power attack, you will restore all your health. It’s a nice way to keep you going during long fights.
Unearthly Will: All Night Powers and Blood Magic cost a third less to use. Again, the perk just makes you that much stronger.
Poison Talons: Your melee attacks will deal 20 points of Poison damage, on top of the actual melee damage. Be cautious, as there are certain enemies that resist poison damage.
Night Cloak: Essentially a cloak spell that has a swarm of bats flying around you dealing damage to anyone at close range.
Vampiric Grip: This Blood Magic spell grabs a creature at range, yanks them right near you, then does the Darth Vader and chokes them. Use the Dark Side with this spell.
Summon Gargoyle: Throughout the Dawnguard questline, you’ll encounter the new enemies – Gargoyles. As a Vampire Lord, you’ll be able to summon one to fight along you.
Corpse Curse: Essentially a relatively high level Paralyze spell. Paralyze is one of the more useful spell effects in the game, so this can be really great to get.
When you are transformed, NPCs will be hostile to you, except if they’re also Vampire Faction. Don’t walk around town as a Skyrim Dawnguard Vampire Lord, and you’ll be fine.