We received a lot more solid information on what’s going into the upcoming Patch Diablo 3 1.03.  Highlights in this patch include making it easier to get higher level items on earlier stage, rare mobs dropping more stuff and prizes , and the bosses are dropping less. Read on for more.

You can now get the highest level items from playing easier content in Diablo 3 1.03.

On Previous version, item Level 61, 62, and 63 items (the highest in the game) would just only drop from Inferno Acts II, III, and IV, and then after the patch in diablo 3 1.03, you will have a chance to find item Level 61 and 62 as far back as Hell difficulty Acts III and IV, albeit at a much lower drop rate than Inferno. Item Level 63 gear will drop at in all acts of Inferno, and increasing in frequency as you get into higher acts.

Nephalem Valor now will rewards you with surely more  rare item drops on elites, but less on bosses.

In Diablo 3 1.03 If you haven’t made it up to level 60 yet and which is to say, a large majority of Diablo 3 players, maybe you re  wondering what Nephalem Valor is. Kicking in at the level cap, Nephalem Valor is a buff that can stacks, up to five stacks, with every Elite pack you kill and gives increased magic and gold loot. The intention is to give incetive to  players not to just farm bosses, just like in Diablo 2, since you will get more loot if you clear the act first. And if you switch chapters, you will lose your stacks, so rather than building to max Valor and then skipping to the boss, you have to actually play through.

Previously, five stacks of Nephalem Valor would reward you with two guaranteed rares from a boss kill. After the patch Diablo 3 1.03, this number will also be reduced to one guaranteed rare, but it will also adds a guaranteed rare to every elite mob you kill when you have a full stack. And this will mean more rares in overall, and this also makes boss rushing even less efficient.

Monster damage will no longer scale to the number of players in your group.

The minions of hell grow stronger, and an ally has joined, but at least, if you look from a matter of hitpoints and such. Their damage, however, will no longer scale in co-op mode, as it was de-incentivizing group play too much.

Inferno Acts II-IV are getting nerfed.

The community consensus has been that the difficulty jump from Act I to Act II Inferno is just way too high, especially for melee classes. Though vague on the specifics, and in this patch Diablo 3 1.03 Blizzard says that they’ll be bringing down Inferno’s three latter acts to be a smoother curve up from Act I.

Repair costs on item Level 60 and above are going up.

The specific number that given is “4x to 6x”  and that is the current cost. The developer of the game say this is to make it less efficient for max level players to “graveyard zerg” their way too a boss, and running past the normal enemies and they  are not paying attention to how many times they die in doing such a thing.

Crafting is becoming a lot more affordable.

In diablo 3 1.03 Gem combining will be the most affected system here. The highest two tiers of gems will still require for you to promise your firstborn to a treasure goblin, but everything other or below  that is reduced in  a cost into the domain of being trivial. Example, crafting a Flawless Square Ruby, before  costing three Square Rubies, 20,000 gold and two Tomes, and now in diablo 3 1.03 only require two Square Rubies, 100 gold and two Tomes.

 

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